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Bug Fixes Classes

Samurai, ronin, ninja, and shinobi — which one actually fits how you want to fight?

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Classes Guide

Bug Fixes does not hand you a class selection screen. It hands you a katana, a fist, and a foggy field. What you build from there is up to you — but the community has already named the shapes that show up on the 50-player server: the disciplined katana wielder other players call samurai, the lone grinder who lives on B that the field calls ronin, the fast-moving shadow that testing videos call ninja, and the experimental silhouette the community calls shinobi. This page maps those four playstyles to the actual binds and equipment so you stop copying a look and start running a kit.

Pair this with the tier list for how the field ranks these shapes, stances for the timing underneath any kit, and how to fight for the cuts that follow the class identity. The controls guide is the reference card you keep open.

Samurai — the intended kit

Samurai is not a button you press. It is a word the community uses for a player who reads the melee system as written: slot 2 katana, bow on X, directional cuts on E Q F, stance change on R, displace on G. The official bind card describes exactly this player. If you learned the game from the Roblox description and not from a YouTube thumbnail, you are already running a samurai kit.

What the field sees: a player who bows before cutting, who changes stance after reading shoulders, who uses G to clear a bad angle rather than to sprint across the map. Gold kabuto from the armor grind is common on samurai players because they are the ones who spend enough time on the field to pray. Red plates mark the session regulars.

What the field does not see: the discipline. Anyone can wear plates. Only a samurai player uses them without changing the drill. Stances and loadouts have the S-rank notes.

Ronin — the lone grinder

Ronin means a masterless samurai. In Bug Fixes that translates to a player who treats the 50-player field as a personal workshop: they are not looking for honor duels, they are looking for a quiet corner to run the B pray loop until kabuto drops. The community calls this a ronin because the samurai code — bow, fight, sheath, repeat — is replaced by a private grind loop.

The ronin kit is the same katana and fist. The difference is purpose. A ronin will bow off if you approach with intent. A ronin will also leave a pray circle if a serious duel starts nearby because armor farming is the content, not the social contract. See honor for why some servers treat a pray circle as a truce and others do not.

Common sight: a player standing still in a lantern cluster, B held, not moving between exchanges. This is not a broken character. This is the ronin grind documented on armor and paced with the pray tool.

Ninja — the fast shadow

Before the shinobi teaser was a named kit, players called the fast-moving, hard-to-read silhouettes on the field ninja. This is not an official class. It is a community description for a playstyle built on movement, displace on G, and camera work instead of armor or formation.

The ninja kit in practice: same katana, same three cuts, but movement is the primary weapon rather than the stance grid. G displace into a cut, bait a reaction, displace again, throw the cut that matches their recovery. The how to fight page calls this beating the masher — it is also how you beat a samurai if your footwork is cleaner.

What testing videos show as ninja: a dark wrap, a shuriken prop on the arm, a low stance in the cherry field. Whether that is a finished kit or a cosmetic teaser is still on gun teaser and updates. Until a patch names a ninja moveset, treat the silhouette as a player who moved well, not as a separate class you must unlock.

Shinobi — the teaser silhouette

The 5 September 2026 credits do not name a shinobi class. Public testing videos show a dark wrap outfit with a shuriken prop, a star-shaped throwable, a firearm on the back, and a crouched or low stance in cherry fields. Community titles on these clips call the look shinobi or ninja interchangeably. The gun teaser page has the full clip breakdown.

The shinobi teaser is not a shipped class. It is a direction the developer is clearly exploring: faster movement, ranged options, a different visual language from the katana-and-bow samurai default. If a patch adds a dedicated shinobi kit — different binds, a shuriken slot, a crouch mechanic — this page will be the first to document it from reproducible sessions on this place ID.

Until then, do not spend Robux on a shinobi outfit expecting it to change your moveset. A dark wrap on a katana player is still running E Q F. A script that promises shinobi abilities is running universal injectables, not a game feature.

How to pick a class

You do not pick from a menu. You pick from what you want to do on the field:

  • Samurai if you want to win katana duels, read stances, and earn the armor rather than farm it
  • Ronin if you want the kabuto and plates as the content and duels as the break between grinds
  • Ninja if you want movement as the primary tool and do not care about the look
  • Shinobi if you want to watch for the patch that makes the teaser a real kit

You can run ronin habits in samurai gear. You can run ninja movement in a ronin grind. The binds do not change. Only the purpose changes.

Class and the honor system

Honor is bindable to any class. A bowing ronin is still a ronin. A ninja who stops to bow before a cut is not less ninja. The honor question — is honor truly dead — is not answered by which silhouette you wear. It is answered by whether you cut a grinder, whether you bow before steel, and whether the server remembers you as someone worth fighting or someone worth avoiding.

Class and the tier list

The tier list does not rank classes. It ranks habits. A samurai who mash-R is B-tier regardless of the label. A ninja who displace-cuts with clean reads is S-tier. The class name is social shorthand for a habit cluster. It is not a stat block.

  • Tier List — habit rankings
  • Stances — R is the skill key for every class
  • Loadouts — what you hold and wear
  • Armor — the grind that separates session regulars from tourists
  • Controls — the bind card every class shares
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Are there official classes in Bug Fixes?

No class select screen exists. Samurai, ronin, ninja, and shinobi are community names for playstyles built from the same katana and fist.

What is the difference between ninja and shinobi?

Ninja is a community name for fast-movement playstyles. Shinobi is the developer teaser silhouette shown in testing videos — a separate kit that may ship as a real class.

Can I unlock a ronin or ninja class?

No. These are descriptions for how you play, not unlockable roles. The binds are the same for every player.

Does shinobi have special abilities?

Testing videos show a shinobi silhouette with shuriken props and a different stance. It is not a shipped feature. Watch updates if a patch makes it a real kit.

Which class is best for beginners?

Samurai — it means learning the intended melee system (directional cuts, stance changes, displace) rather than skipping it with a grind or a movement trick.